This Picture stands out to me because our game is entirely based around physics.
The name of the picture is main-physics
Wednesday, October 27, 2010
Wednesday, October 20, 2010
Visual Storytelling
I am using visual storytelling through my sequence of scenes to help players understand my topic. The way I am doing this is we're allowing the player to build the track and use the physics engine to help the player understand our game. No games I played in playing to learn had a storytelling experience, because none of them really had much of a story. Many other narrative games helped influence our game.
Friday, October 15, 2010
New understanding of game.
One thing ive learned about my game topic since I started this course is that it is very helpful to have some suggestions given to you and will vastly approve your game. I came to learn this from the reviews we recieved from the paper prototype. The sources did suggest such a thing and it indeed prove to be useful. What makes the sources informative and useful, are that they are written by people with more experience than us and they can give very useful information to the development of our game.
Monday, October 4, 2010
Paper Prototyping
This assignment has definatly helped me see how our game is going to work because we honestly didn't have much of an idea before this. This has allowed us to interpret our game and make it more clear and understandable than it was before. This is definatly going to help us in the process of actually making the game because we can now just go off our prototype and work from that. The only problem is that it will not help us with coding, but then again it wasn't intended to help us with coding, just helping us get the idea. Which it did succeed in.
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